November 2023

A Serious Video Game Targeting HIV Testing and Counseling: A Randomized Controlled Trial

This paper describes the results of the Randomized Controlled Trial (RCT) for PlayTest!, a serious game targeting HIV testing and counseling. More >

November 2023

A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study

This paper describes the formative work done to develop our PlaySmart digital intervention, targeting mental health and opioid misuse in older adolescents. More >

September 2023

A digital health game to prevent opioid misuse and promote mental health in adolescents in school-based health settings: Protocol for the PlaySmart game randomized controlled trial

This paper outlines the protocol used in the Randomized Controlled Trial (RCT) evaluating our newest serious game, PlaySmart, in school-based health settings across Connecticut. More >

February 2023

Pilot study tests vaping prevention programs, smokescreen and CATCH My Breath in rural Florida youth

This pilot study implemented and evaluated the feasibility and outcomes of two innovative programs, CATCH My Breath and smokeSCREEN, among youth in rural settings in Florida. More >

November 2022

A pilot randomized controlled trial that assesses the effectiveness of a cognitive-behavioral videogame intervention, empowerED.

We conducted a pilot RCT to evaluate the preliminary efficacy of a videogame intervention, empowerED, in enhancing cognitive reappraisal skills. More >

November 2022

Accelerating solutions for the overdose crisis: an effectiveness‑implementation ybrid protocol for the NIH Helping to End Addiction Long-term (HEAL) Prevention Cooperative

This protocol paper describes our hybrid approach to collecting and analyzing information about the implementation experiences of nine of the HPC research projects while they maintain their focus on assessing the effectiveness and cost-effectiveness of prevention interventions. More >

August 2022

NIH Helping to End Addiction Long-tern (HEAL) Prevention Cooperative rapidly develops 10 opioid misuse prevention interventions to compare effectiveness, harmonize data, and measure opioid use experiences

The Helping to End Addiction Long-Term (HEAL) Prevention Cooperative (HPC) is rapidly developing 10 distinct evidence-based interventions for implementation in a variety of settings to prevent opioid misuse and opioid use disorder. This paper describes the needs, opportunities, strategies, and processes that were used to harmonize HPC data. More >

July 2021

Promoting student health and well-being with digital games

This chapter highlights four games developed by the play2PREVENT Lab at the Yale Center for Health & Learning Games. As part of their PlayForward Prevention Platform, PlayForward: Elm City Stories, smokeSCREEN, PlayTest!, and PlaySmart focus on positive youth development. Strategies to incorporate games into the classroom are provided with resources at the end. More >

January 2021

A study to evaluate the impact and participant satisfaction of VR game for e-cigarette use prevention use

Testing the preliminary impact and participant experience/satisfaction of Invite Only VR: A Vaping Prevention Game (Invite Only VR), an electronic cigarette (e-cigarette) prevention game prototype using virtual reality (VR) hardware. More >

May 2020

Videogame intervention to encourage HIV testing and counseling among adolescents

The purpose of this study was to modify an original serious game targeting risk reduction and HIV prevention developed by the play2PREVENT Lab and create a new serious game that focuses on HIV testing and counseling (HTC), evaluate its feasibility and acceptability, and pilot-test the assessment measures that are subsequently being used in a large randomized controlled trial. More >