Science

April 2025

Adolescent extracurricular activities and perception of risk of harm from binge drinking

This paper examines the association between participation in extracurricular activities and perception of risk of harm from binge drinking among adolescents. More >

February 2024

Systematic Review of Interventions with Some School Involvement for School Refusal in High School–Age Adolescents

This paper describes a systematic review to determine potential aspects of interventions, in school settings or involving a school-based component, that are successful in addressing school refusal among high school–age adolescents. More >

November 2023

A Serious Video Game Targeting HIV Testing and Counseling: A Randomized Controlled Trial

This paper describes the results of the Randomized Controlled Trial (RCT) for PlayTest!, a serious game targeting HIV testing and counseling. More >

November 2023

A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study

This paper describes the formative work done to develop our PlaySmart digital intervention, targeting mental health and opioid misuse in older adolescents. More >

September 2023

A digital health game to prevent opioid misuse and promote mental health in adolescents in school-based health settings: Protocol for the PlaySmart game randomized controlled trial

This paper outlines the protocol used in the Randomized Controlled Trial (RCT) evaluating our newest serious game, PlaySmart, in school-based health settings across Connecticut. More >

February 2023

Pilot study tests vaping prevention programs, smokescreen and CATCH My Breath in rural Florida youth

This pilot study implemented and evaluated the feasibility and outcomes of two innovative programs, CATCH My Breath and smokeSCREEN, among youth in rural settings in Florida. More >

November 2022

A pilot randomized controlled trial that assesses the effectiveness of a cognitive-behavioral videogame intervention, empowerED.

We conducted a pilot RCT to evaluate the preliminary efficacy of a videogame intervention, empowerED, in enhancing cognitive reappraisal skills. More >