Presentations
An In Depth Look at Outcomes for At-Risk Teens Through Game-Based Learning
"An In-Depth Look at Outcomes for At-Risk Teens Through Game-Based Learning", Serious Play Conference on July 27, 2016 in Chapel Hill, North Carolina.
Webinar: Development and Evaluation of PlayForward: Elm City Stories
Dr. Lynn Fiellin and Dr. Kimberly Hieftje host a webinar on edweb.net about the development and evaluation of the HIV prevention intervention and risk reduction videogame, PlayForward: Elm City Stories
One Night Stan: A Social Card Game for HIV/STI Prevention Intervention in Young Black Women
"One Night Stan: A Social Card Game for HIV/STI Prevention Intervention in Young Black Women", Women's Health Research at Yale Council Meeting on June 6, 2016 in New Haven, CT.
Mind Over Matter: The Rise of the Sciences – Neuro, Cognitive and Others – In Learning and What It Means for the Future of Education
"Mind Over Matter: The Rise of the Sciences – Neuro, Cognitive and Others – In Learning and What It Means for the Future of Education", ASU GSV Summit on April 18, 2016 in San Diego, CA.
PlayForward: Elm City Stories: An Evidence-Based Videogame for Reducing Sexual Behaviors in Young Adolescents
"PlayForward: Elm City Stories: An Evidence-Based Videogame for Reducing Sexual Behaviors in Young Adolescents", Technology Demonstration at the 67th Annual SOPHE Meeting on April 1, 2016, in Charlotte, NC.
Videogames, Here for Good: Development and Evaluation of a Videogame Intervention for Risk Reduction and HIV Prevention
"Videogames, Here for Good: Development and Evaluation of a Videogame Intervention for Risk Reduction and HIV Prevention", Pediatric Grand Rounds, Department of Pediatrics, Bridgeport Hospital on March 20, 2016, Bridgeport, CT.
Health Promotion and Behavior Change Through the Use of Electronic Media
"Health Promotion and Behavior Change Through the Use of Electronic Media", Public Health Symposium: How Technology is Advancing Public Health, on April 5, 2016, at Purdue University, West Lafayette, IN.
If We Build It, Will They Come? A Qualitative Study of Key Stakeholder Opinions on the Implementation of a Videogame Intervention for Risk Reduction in Adolescents
"If We Build It, Will They Come? A Qualitative Study of Key Stakeholder Opinions on the Implementation of a Videogame Intervention for Risk Reduction in Adolescents", Society for Adolescent Health & Medicine (SAHM) Annual Meeting on March 11, 2016, in Washington, DC.
The Games4Ed Initiative: Immersive Learning Through Games
"The Games4Ed Initiative: Immersive Learning Through Games", Games in Education Symposium on August 6, 2015, in Albany, NY.
A Risk Reduction/HIV Prevention Videogame for Teens
"A Risk Reduction/HIV Prevention Videogame for Teens", Serious Play Conference on July 21, 2015, in Pittsburg, PA.