Presentations
Electronic Vaping Device Use in Youth: Predictors and Risk Factors, Innovative Prevention Strategies, and How to Effectively Identify Users
Electronic Vaping Device Use in Youth: Predictors and Risk Factors, Innovative Prevention Strategies, and How to Effectively Identify Users. In 2020 Virtual Meeting. AACAP. October 24, 2020.
Fun and Games: Are Video Games Ready for Education Prime Time?
Fun and Games: Are Video Games Ready for Education Prime Time? ASU GSV Summit Virtual Meeting. October 7, 2020.
Electronic Vaping Device Use in Youth: Predictors and Risk Factors, Innovative Prevention Strategies, and How to Effectively Identify Users
Electronic Vaping Device Use in Youth: Predictors and Risk Factors, Innovative Prevention Strategies, and How to Effectively Identify Users. Panel Presentation. Clinical Perspectives at the American Academy of Child & Adolescent Psychiatry (AACAP) Annual Conference. Virtual. October 2020.
A digital intervention to prevent the initiation of opioid misuse in adolescents in school-based health center
A digital intervention to prevent the initiation of opioid misuse in adolescents in school-based health center. Invited speaker at the Dartmouth Center for Technology and Behavioral Health Meeting in Hanover, NH. Rescheduled for October 2020
What partnerships, systems, development and support are required to accelerate potentially transformative strategies?
What partnerships, systems, development and support are required to accelerate potentially transformative strategies? Invited Panelist. Games and Learning, Inc. Webinar Series. Virtual. September 2020.
Digital Game Interventions: An Innovation Approach to Substance Use Prevention
Digital Game Interventions: An Innovation Approach to Substance Use Prevention. Invited Guest Lecturer in Addiction Fellowships Summer Course at the Yale Program in Addiction Medicine. Virtual. September 2020.
Games to Train the HealthCare Force
Games to Train the HealthCare Force. Moderator at the 2020 Annual Games For Change (G4C) Virtual Festival. July 2020.
Raising Good Gamers
Raising Good Gamers Research Round Table. Panelist at the 2020 Annual Games For Change (G4C) Virtual Festival. July 2020.
Games to Address National Health Crises
Games to Address National Health Crises. Panelist at the 2020 Annual Games For Change (G4C) Virtual Festival. July 2020.
A Research Program to Address Prevention of Opioid Misuse in Adolescents: Development, Evaluation, and Implementation of a Videogame Intervention
A Research Program to Address Prevention of Opioid Misuse in Adolescents: Development, Evaluation, and Implementation of a Videogame Intervention. Oral presentation at the International College of Problems of Drug Dependence (CPDD). June 23, 2020.