Presentations

October 2020

Electronic Vaping Device Use in Youth: Predictors and Risk Factors, Innovative Prevention Strategies, and How to Effectively Identify Users

Electronic Vaping Device Use in Youth: Predictors and Risk Factors, Innovative Prevention Strategies, and How to Effectively Identify Users. In 2020 Virtual Meeting. AACAP. October 24, 2020.

October 2020

Fun and Games: Are Video Games Ready for Education Prime Time?

Fun and Games: Are Video Games Ready for Education Prime Time? ASU GSV Summit Virtual Meeting. October 7, 2020.

October 2020

Electronic Vaping Device Use in Youth: Predictors and Risk Factors, Innovative Prevention Strategies, and How to Effectively Identify Users

Electronic Vaping Device Use in Youth: Predictors and Risk Factors, Innovative Prevention Strategies, and How to Effectively Identify Users. Panel Presentation. Clinical Perspectives at the American Academy of Child & Adolescent Psychiatry (AACAP) Annual Conference. Virtual. October 2020.

October 2020

A digital intervention to prevent the initiation of opioid misuse in adolescents in school-based health center

A digital intervention to prevent the initiation of opioid misuse in adolescents in school-based health center. Invited speaker at the Dartmouth Center for Technology and Behavioral Health Meeting in Hanover, NH. Rescheduled for October 2020

September 2020

What partnerships, systems, development and support are required to accelerate potentially transformative strategies?

What partnerships, systems, development and support are required to accelerate potentially transformative strategies? Invited Panelist. Games and Learning, Inc. Webinar Series. Virtual. September 2020.

September 2020

Digital Game Interventions: An Innovation Approach to Substance Use Prevention

Digital Game Interventions: An Innovation Approach to Substance Use Prevention. Invited Guest Lecturer in Addiction Fellowships Summer Course at the Yale Program in Addiction Medicine. Virtual.  September 2020.

July 2020

Games to Train the HealthCare Force

Games to Train the HealthCare Force. Moderator at the 2020 Annual Games For Change (G4C) Virtual Festival. July 2020.

July 2020

Raising Good Gamers

Raising Good Gamers Research Round Table. Panelist at the 2020 Annual Games For Change (G4C) Virtual Festival. July 2020.

July 2020

Games to Address National Health Crises

Games to Address National Health Crises. Panelist at the 2020 Annual Games For Change (G4C) Virtual Festival. July 2020.

June 2020

A Research Program to Address Prevention of Opioid Misuse in Adolescents: Development, Evaluation, and Implementation of a Videogame Intervention

A Research Program to Address Prevention of Opioid Misuse in Adolescents: Development, Evaluation, and Implementation of a Videogame Intervention. Oral presentation at the International College of Problems of Drug Dependence (CPDD). June 23, 2020.