Presentations
Gaming and Teen Health: An Interview with Yale’s Lynn Fiellin, M.D
Gaming and Teen Health: An Interview with Yale’s Lynn Fiellin, M.D, FCD Prevention Works. February 12, 2021.
Using the Power of Videogame Play to Tackle Substance Use in Adolescents
Using the Power of Videogame Play to Tackle Substance Use in Adolescents, Addiction Medicine Rounds, Yale School of Medicine, Department of Internal Medicine, New Haven, CT. February 11, 2021
Digital Games: An Innovative Approach to Substance Use Prevention
Digital Games: An Innovative Approach to Substance Use Prevention, PASS District Meeting in Beverly, Mass, Virtual, February 10, 2021.
RCT to evaluate the efficacy of a videogame that promotes personal health advocacy in adolescents
RCT to evaluate the efficacy of a videogame that promotes personal health advocacy in adolescents. Confirmed presenter at the virtual International Society for Technology Education. November 29-December 5, 2020.
Translating Research Findings into Community and Stakeholder Engagement in Prevention Research
Translating Research Findings into Community and Stakeholder Engagement in Prevention Research. NIH Helping to End Addiction Long-term (HEAL) Initiative: Preventing Opioid Use Disorder in Older Adolescents and Young Adults Cooperative (HPC) Year 2 Meeting. Virtual. November 18, 2020.
Falling Walls Winners Circle
Falling Walls Winners Circle. Q&A AND COMMUNITY SESSION – DIGITAL EDUCATION. November 7, 2020. (https://falling-walls.com/remote2020/finalists/breaking-the-wall-to-happier-teens/)
Building a Program and Effective Platform for Health and Learning Games Research: A Decade in the Making
Building a Program and Effective Platform for Health and Learning Games Research: A Decade in the Making. Dartmouth CTBH. November 6, 2020.
Building a Program and Effective Platform for Health and Learning Games Research: A Decade in the Making.
Building a Program and Effective Platform for Health and Learning Games Research: A Decade in the Making. Presenter. Center for Technology Behavioral Health Seminar Series. November 2020.
Fun and games: Are videogames ready for prime time?
"Fun and games: Are videogames ready for prime time?" Invited panel speaker at the GSV Summit in San Diego, CA. October 30, 2020.
Videogames as Digital Health Interventions: Built with Teens for Teens.
Videogames as Digital Health Interventions: Built with Teens for Teens. Council of Medical Specialty Societies (CMSS) National Virtual Meeting. October 29, 2020.