Presentations

February 2021

Gaming and Teen Health: An Interview with Yale’s Lynn Fiellin, M.D

Gaming and Teen Health: An Interview with Yale’s Lynn Fiellin, M.D, FCD Prevention Works. February 12, 2021.

February 2021

Using the Power of Videogame Play to Tackle Substance Use in Adolescents

Using the Power of Videogame Play to Tackle Substance Use in Adolescents, Addiction Medicine Rounds, Yale School of Medicine, Department of Internal Medicine, New Haven, CT. February 11, 2021

February 2021

Digital Games: An Innovative Approach to Substance Use Prevention

Digital Games: An Innovative Approach to Substance Use Prevention, PASS District Meeting in Beverly, Mass, Virtual,  February 10, 2021.

December 2020

RCT to evaluate the efficacy of a videogame that promotes personal health advocacy in adolescents

RCT to evaluate the efficacy of a videogame that promotes personal health advocacy in adolescents. Confirmed presenter at the virtual International Society for Technology Education. November 29-December 5, 2020.

November 2020

Translating Research Findings into Community and Stakeholder Engagement in Prevention Research

Translating Research Findings into Community and Stakeholder Engagement in Prevention Research. NIH Helping to End Addiction Long-term (HEAL) Initiative: Preventing Opioid Use Disorder in Older Adolescents and Young Adults Cooperative (HPC) Year 2 Meeting. Virtual. November 18, 2020.

November 2020

Falling Walls Winners Circle

Falling Walls Winners Circle. Q&A AND COMMUNITY SESSION – DIGITAL EDUCATION. November 7, 2020. (https://falling-walls.com/remote2020/finalists/breaking-the-wall-to-happier-teens/)

November 2020

Building a Program and Effective Platform for Health and Learning Games Research: 
A Decade in the Making

Building a Program and Effective Platform for Health and Learning Games Research: A Decade in the Making. Dartmouth CTBH. November 6, 2020.

November 2020

Building a Program and Effective Platform for Health and Learning Games Research: A Decade in the Making.

Building a Program and Effective Platform for Health and Learning Games Research: A Decade in the Making. Presenter. Center for Technology Behavioral Health Seminar Series. November 2020.

October 2020

Fun and games: Are videogames ready for prime time?

"Fun and games: Are videogames ready for prime time?" Invited panel speaker at the GSV Summit in San Diego, CA. October 30, 2020.

October 2020

Videogames as Digital Health Interventions: Built with Teens for Teens.

Videogames as Digital Health Interventions: Built with Teens for Teens. Council of Medical Specialty Societies (CMSS) National Virtual Meeting. October 29, 2020.