News
Dartmouth Center for Technology and Behavioral Health Meeting
A digital intervention to prevent the initiation of opioid misuse in adolescents in school-based health centers
"A digital intervention to prevent the initiation of opioid misuse in adolescents in school-based health center." Invited speaker at the Dartmouth Center for Technology and Behavioral Health Meeting in Hanover, NH. Rescheduled for October 2020.
AACAP 2020 Virtual Meeting
Electronic Vaping Device Use in Youth: Predictors and Risk Factors, Innovative Prevention Strategies, and How to Effectively Identify Users
Electronic Vaping Device Use in Youth: Predictors and Risk Factors, Innovative Prevention Strategies, and How to Effectively Identify Users. In 2020 Virtual Meeting. AACAP. October 24, 2020.
2020 ASU GSV Summit Virtual Meeting
Fun and Games: Are Video Games Ready for Education Prime Time?
Fun and Games: Are Video Games Ready for Education Prime Time? ASU GSV Summit Virtual Meeting. October 7, 2020.
Games and Learning, Inc. Webinar Series
What partnerships, systems, development and support are required to accelerate potentially transformative strategies?
What partnerships, systems, development and support are required to accelerate potentially transformative strategies? Invited Panelist. Games and Learning, Inc. Webinar Series. Virtual. September 2020.
Addiction Fellowships Summer Course at the Yale Program in Addiction Medicine
Digital Game Interventions: An Innovation Approach to Substance Use Prevention
Digital Game Interventions: An Innovation Approach to Substance Use Prevention. Invited Guest Lecturer in Addiction Fellowships Summer Course at the Yale Program in Addiction Medicine. Virtual. September 2020.
Yale School of Medicine
Yale Partners With Connecticut Department of Education to Launch Instructional COVID-19 Website
Tyra Pendergrass, Associate Director of the Yale play2PREVENT Lab, and Lynn Fielliln, MD, Professor of Medicine, partnered with several other members of the Yale School of medicine to create COV-Ed, a learning an online resource tool for educators and students to learn about the challenges of the pandemic. More >
020 Annual Games For Change (G4C) Virtual Festival
Games to Train the HealthCare Force
"Games to Train the HealthCare Force." Moderator at the 2020 Annual Games For Change (G4C) Virtual Festival. July 2020.
020 Annual Games For Change (G4C) Virtual Festival
Raising Good Gamers
"Raising Good Gamers," Research Round Table. Panelist at the 2020 Annual Games For Change (G4C) Virtual Festival. July 2020.
Serious Game Market
3 Healthcare Digital Learning Game Winners Announced in Serious Play’s 2020 Award Competition
play2PREVENT’s game smokeSCREEN won gold in Serious Play’s 2020 Healthcare Digital Learning Game Competition. More >
2020 Annual Games For Change (G4C) Virtual Festival
Games to Address National Health Crises
"Games to Address National Health Crises." Panelist at the 2020 Annual Games For Change (G4C) Virtual Festival. July 2020.