News
Center for Game and Simulation-based Learning
Lessons Learned as Project Director for PlayForward: Elm City Stories: Lessons 9&10
Center for Game & Simulation-based Learning at Excelsior College blog about lessons learned as a Project Director for PlayForward.
Center for Game and Simulation-based Learning
Lessons Learned as Project Director for PlayForward: Elm City Stories: Lessons 7&8
Center for Game & Simulation-based Learning at Excelsior College blog about lessons learned as a Project Director for PlayForward.
Center for Game and Simulation-based Learning
Lessons Learned as Project Director for PlayForward: Elm City Stories: Lessons 5&6
Center for Game & Simulation-based Learning at Excelsior College blog about lessons learned as a Project Director for PlayForward.
WNPR
Yale’s New Card Game Empowers Young Women to Avoid HIV Risks
Conversation with Dr. Kimberly Hieftje about the social card game, One Night Stan, on wnpr.org.
Women's Health Research at Yale
The Real Deal: A New Card Game Empowers Women to Take Charge of Their Health
Women's Health Research at Yale article, Monday, July 8, 2015: One Night Stan Social Card Game Empowers Women
Center for Game and Simulation-based Learning
Lessons Learned as Project Director for PlayForward: Elm City Stories: Lessons 3&4
Center for Game & Simulation-based Learning at Excelsior College blog about lessons learned as a Project Director for PlayForward.
Serious Play Conference
A Risk Reduction/HIV Prevention Videogame for Teens
"A Risk Reduction/HIV Prevention Videogame for Teens", Serious Play Conference on July 21, 2015, in Pittsburg, PA.
Center for Game and Simulation-based Learning
Lessons Learned as Project Director for PlayForward: Elm City Stories: Lessons 1&2
Center for Game & Simulation-based Learning at Excelsior College blog about lessons learned as a Project Director for PlayForward.
Revolutionary Learning 2015: Using Games & Simulations to Solve Critical Issues in Public Health
Using Effective Behavior Change Video Games for Risk Reduction in Adolescents
"Using Effective Behavior Change Video Games for Risk Reduction in Adolescents", Revolutionary Learning 2015: Using Games & Simulations to Solve Critical Issues in Public Health on May 20, 2015, in Washington, DC.
US News and World Report
Gaming the System
Researchers are using videogames and alternate universes to target issues ranging from cancer to teen pregnancy.