Presentations

An important goal of play2PREVENT is to share our research findings with those that can benefit from our work.

  • A Videogame intervention for teens about healthy decision making

    “A Videogame intervention for teens about healthy decision making", True Colors Conference, March 17, 2017, University of Connecticut, Storrs, CT.

    June 2017
  • Are Videogame Interventions a Game Changer? A Look at the Science Behind an HIV Prevention Game for At-Risk Teens

    "Are Videogame Interventions a Game Changer? A Look at the Science Behind an HIV Prevention Game for At-Risk Teens", Yale Pediatric Grand Rounds, on September 21, 2016 in New Haven, CT,

    September 2016
  • An In Depth Look at Outcomes for At-Risk Teens Through Game-Based Learning

    "An In-Depth Look at Outcomes for At-Risk Teens Through Game-Based Learning", Serious Play Conference on July 27, 2016 in Chapel Hill, North Carolina.

    July 2016
  • edweb.net

    Dr. Lynn Fiellin and Dr. Kimberly Hieftje host a webinar on edweb.net about the development and evaluation of the HIV prevention intervention and risk reduction videogame, PlayForward: Elm City Stories

  • One Night Stan: A Social Card Game for HIV/STI Prevention Intervention in Young Black Women

    "One Night Stan: A Social Card Game for HIV/STI Prevention Intervention in Young Black Women", Women's Health Research at Yale Council Meeting on June 6, 2016 in New Haven, CT

    June 2016
  • Mind Over Matter: The Rise of the Sciences – Neuro, Cognitive and Others – In Learning and What It Means for the Future of Education

    "Mind Over Matter: The Rise of the Sciences – Neuro, Cognitive and Others – In Learning and What It Means for the Future of Education", ASU GSV Summit on April 18, 2016 in San Diego, CA

    April 2016
  • PlayForward: Elm City Stories: An Evidence-Based Videogame for Reducing Sexual Behaviors in Young Adolescents

    "PlayForward: Elm City Stories: An Evidence-Based Videogame for Reducing Sexual Behaviors in Young Adolescents", Technology Demonstration at the 67th Annual SOPHE Meeting on April 1, 2016 in Charlotte, NC

    April 2016
  • Videogames, Here for Good: Development and Evaluation of a Videogame Intervention for Risk Reduction and HIV Prevention

    "Videogames, Here for Good: Development and Evaluation of a Videogame Intervention for Risk Reduction and HIV Prevention", Pediatric Grand Rounds, Department of Pediatrics, Bridgeport Hospital on March 20, 2016, Bridgeport, CT

    March 2016
  • Health Promotion and Behavior Change Through the Use of Electronic Media

    "Health Promotion and Behavior Change Through the Use of Electronic Media", Public Health Symposium: How Technology is Advancing Public Health, on April 5, 2016 at Purdue University, West Lafayette, IN

    March 2016
  • If We Build It, Will They Come? A Qualitative Study of Key Stakeholder Opinions on the Implementation of a Videogame Intervention for Risk Reduction in Adolescents

    "If We Build It, Will They Come? A Qualitative Study of Key Stakeholder Opinions on the Implementation of a Videogame Intervention for Risk Reduction in Adolescents", Society for Adolescent Health & Medicine (SAHM) Annual Meeting on March 11, 2016 in Washington, DC

    March 2016
  • The Games4Ed Initiative: Immersive Learning Through Games

    "The Games4Ed Initiative: Immersive Learning Through Games", Games in Education Symposium on August 6, 2015 in Albany, NY

    August 2015
  • A Risk Reduction/HIV Prevention Videogame for Teens

    "A Risk Reduction/HIV Prevention Videogame for Teens", Serious Play Conference on July 21, 2015 in Pittsburg, PA

    July 2015
  • Using Effective Behavior Change Video Games for Risk Reduction in Adolescents

    "Using Effective Behavior Change Video Games for Risk Reduction in Adolescents", Revolutionary Learning 2015: Using Games & Simulations to Solve Critical Issues in Public Health on May 20, 2015 in Washington, DC

    May 2015
  • Videogame intervention increases HIV knowledge

     “A videogame intervention increases HIV knowledge”, Global Health & Innovation Converence, March 28, 2015, New Haven, CT.

    April 2015
  • Videogame intervention increases HIV knowledge

    "Videogame intervention increases HIV knowledge", Society for Adolescent Health and Medicine Conference on March 19, 2015 in Los Angeles, CA

    March 2015
  • A Videogame Increases HIV Risk-related Knowledge in Adolescents

    “A videogame increases HIV risk-related knowledge in adolescents”, 20th International AIDS Conference, July 21, 2014, Melbourne, Australia

    July 2014
  • Partnering with Community-based Programs to Develop and Test a Videogame for HIV Prevention in Teens

    “Partnering with Community-based Programs to Develop and Test a Videogame for HIV Prevention in Teens”, Center for Interdisciplinary Research on AIDS, June 25, 2014, New Haven, CT

    June 2014
  • Games for Change Demo Spotlight

    PlayForward: Elm City Stories, Games for Change Demo Spotlight on June 20th in New York City

    June 2014
  • Storytellers Roundtable: Creating Narrative Games that Change Behavior

    “Storytellers Roundtable: Creating Narrative Games that Change Behavior”, Games for Health Conference, June 19, 2014, Boston, MA

    June 2014
  • Social Outliers: Social Apps You Should Know

    “Social Outliers: Social Apps You Should Know”, Games for Health Conference, June 19, 2014, Boston, MA

    June 2014
  • PlayForward: A Videogame Increases Drug, Alcohol, and Sexual Risk Knowledge in Teens

     “PlayForward: A Videogame Increases Drug, Alcohol, and Sexual Risk Knowledge in Teens”, Annual Conference of the College on Problems of Drug Dependence, June 18, 2014, San Juan, PR

    June 2014
  • Videogames for Risk Reduction and Prevention

     “Videogames for Risk Reduction and Prevention”, 5th Annual E3 Games & Learning Summit, June 10, 2014, Los Angeles, CA

    June 2014
  • Mobile Videogames for Risk Reduction and Prevention

     “Mobile Videogames for Risk Reduction and Prevention”, 10th Annual Dartmouth Symposium on Substance Use: Emerging Technologies to Advance Prevention & Recovery, May 9, 2014, Hanover, NH

    May 2014
  • Videogame Data: What Game Play Tells Us About Real World Behavior

     “Videogame Data: What Game Play Tells Us About Real World Behavior”, Youth + Tech + Health Annual Conference, April 6, 2014, San Francisco, CA

    April 2014
  • A Videogame Intervention for Risk Reduction and Prevention in Young Minority Teens

    “A Videogame Intervention for Risk Reduction and Prevention in Young Minority Teens”, Society For Adolescent Health and Medicine Conference, Austin TX on March 24, 2014

    March 2014
  • PlayForward: Elm City Stories

     “PlayForward: Elm City Stories”, CDC Games for Health Day, March 6, 2014, Atlanta, GA

    March 2014
  • Formative Research for an HIV Videogame for Young Black Women

    "Formative Research for an HIV Videogame for Young Black Women", Women's Health Research at Yale Program, Yale Department of Psychiatry, New Haven, CT on February 6, 2014

    February 2014
  • Developing a Behavior Change Videogame: Lessons Learned

    "Developing a Behavior Change Videogame: Lessons Learned”, 2013 mHealth Summit in Washington, DC on December 11, 2013

    December 2013
  • PlayForward: Elm City Stories: Overview

    "PlayForward: Elm City Stories: Overview", 2013 mHealth Summit in Washington, DC on December 10, 2013

    December 2013
  • Surveys, Metrics, & Instruments: What to Ask to Assess Games and How to Do it?

    "Surveys, Metrics, & Instruments: What to Ask to Assess Games and How to Do it?", 9th Annual Games for Health Conference in Boston, MA on June 28, 2013

    June 2013
  • Looking Back at PlayForward: A Post-Mortem Panel of Designers, Developers, & Researchers

    "Looking Back at PlayForward: A Post-Mortem Panel of Designers, Developers, & Researchers", 9th Annual Games for Health Conference in Boston, MA on June 27, 2013

    June 2013
  • PlayForward: An iPad Game for HIV Prevention

    "PlayForward: An iPad Game for HIV Prevention", 9th Annual Games for Health Conference in Boston, MA on June 26, 2013

    June 2013
  • PLAYING GAMES, SERIOUSLY! The Development and Evaluation of a Serious Game for Risk Reduction and HIV Prevention in Teens

    "PLAYING GAMES, SERIOUSLY! The Development and Evaluation of a Serious Game for Risk Reduction and HIV Prevention in Teens", Dartmouth Center for Technology and Behavioral Health Visit on May 9, 2013

    May 2013
  • A Qualitative Study of Adolescents' Preferences for Message Framing to Promote the Delay of Sexual Initiation

    "A Qualitative Study of Adolescents' Preferences for Message Framing to Promote the Delay of Sexual Initiation", Pediatric Academic Societies' Meeting, in Washington, D.C. on May 4, 2013

    May 2013
  • PLAYING GAMES, SERIOUSLY! The Development and Evaluation of a Serious Game for Risk Reduction and HIV Prevention in Teens

    "PLAYING GAMES, SERIOUSLY! The Development and Evaluation of a Serious Game for Risk Reduction and HIV Prevention in Teens", Digital Health Communication Extravaganza in Orlando, FL on February 21, 2013

    February 2013
  • A Tablet Game to Reduce Risky Behaviors Related to HIV/AIDS Acquisition in Adolescents

    "A Tablet Game to Reduce Risky Behaviors Related to HIV/AIDS Acquisition in Adolescents",  mHealth Summit in Washington, D.C. on December 4th, 2012

    December 2012
  • Demo of PlayForward: Elm City Stories

    mHealth Summit Exhibit, demo of PlayForward: Elm City Stories, December 3rd and 4th

    December 2012
  • A Qualitative Study to Inform the Development of a Videogame for Minority Adolescent HIV Risk Reduction and Prevention

    "A Qualitative Study to Inform the Development of a Videogame for Minority Adolescent HIV Risk Reduction and Prevention",19th Annual International AIDS Conference in Washington, D.C., on July 26th, 2012

    July 2012
  • A Process for Behavior Change: Game Design Collaboration

    "A Process for Behavior Change: Game Design Collaboration", 8th Annual Games for Health Conference on June 14, 2012 in Boston, MA

    June 2012
  • Developing an Interactive Video Game on HIV Prevention

    "Developing an Interactive Video Game on HIV Prevention" poster, on March 20, 2012 at the 9th Annual American Association on Health Behavior conference in Austin, TX

    March 2012